using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

using BriansClimb.Climber;
using BriansClimb.GameObjects;
using BriansClimb.DrawableGameObjects.ClimbingHolds;

using FarseerGames.FarseerPhysics;
using FarseerGames.FarseerPhysics.Dynamics;
using FarseerGames.FarseerPhysics.Collisions;
using FarseerGames.FarseerPhysics.Mathematics;

namespace BriansClimb.Climber
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class AIClimber : Climber
    {
        bool activated = false;

        

        public AIClimber(Game game, BodyPartInfoHandler bpihIn)
            : base(game, bpihIn)
        {
            // TODO: Construct any child components here
        }

        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            // TODO: Add your initialization code here

            base.Initialize();
        }

        private void think()
        {
            

        }



        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // TODO: Add your update code here
            if (activated)
                think();            
        }
    }
}